
Saede Riordan
Alexylva Paradox
3145
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Posted - 2013.01.18 08:00:00 -
[1] - Quote
I find myself very much in agreement with Seagull's plans, however they same rather ephemeral at the moment. "Our long term plan is to come up with a long term plan"
this strikes me very much along the lines of "We formed a committee to discuss the formation of a committee to discuss the formation of a committee..."
Saying 'we need a theme' is great, and I agree. But has CCP actually talked about what they want that theme to be? Do they want the help of us (the players) coming up with that?
Here's a few thoughts on things CCP needs to work on over the next decade in my mind:
* Dynamism: EVE Needs to move away from being so static. Everything should be in flux and the players should determine how that flux occurs. Everything should change, highsec systems, lowsec, nothing should be static, through this lies the way to decay. There should always be new ships and modules coming out to shake up strategic balance and allow interesting tactics and clever pilots to get an edge. There should always be avenues open to players to change the entire scope of the map. This would be the, "Why can't I bomb Athra from orbit?" gameplan.
*Mystery: this was touched on. One of the first things that a new player in EVE encounters is the massive scope of the universe. Everything seems so big and huge and mysterious, and you're just this one small person in this vast spaceship world....except that only lasts for a bit. Once you see past the thin veneer of asteroids and realize they're just floating rings of rocks in the middle of nowhere, once you've rescued the Damsel the 80th time, once you've scanned down your 20th exploration site and start realizing all the content are just thin bubbles of items floating in nothingness. EVE starts out as a huge expansive universe, and then this very quickly dropped away as players understand the game mechanics. Nothing should be easy in EVE, nothing should be 'do these steps get this ISK' everything should be fun, and new, and challenging. You should be asking 'well eve, what do you have for me this time?' every single time you undock. This would be the "Why can't I fly my ship in warp between stars and find cool scary things in deep space?" gameplan.
*Expansion: EVE should be constantly growing, constantly expanding. There should always be new space opening up, new things to explore, new stuff to build, new territories to conquer. As long as there is a limited amount of space, the older more experienced players will slowly push out the newer players. I would call this the 'Lets build more stargates!" gameplan.
*Creation and Destruction: There isn't really much in EVE right now in the way of creation, besides to create more tools for destruction. I can't build cities, I can just build spaceships. I can't build softdrinks, I can just build autocannons. I can't build acceleration gates or stargates or any of those cool structures floating in deadspace, or a lot of other interesting things. Having more stuff to build means having more stuff to blow up, and everyone likes explosions. This would be the "Farms and Fields" gameplan.
*Community: This is at its core, what EVE is all about. EVE isn't a game about spaceships at the end of the day, its a game about people. Its a game about players, and making friends and enemies you can have for years to come. Feuds should be encouraged, disputes should be hot. Players should get angry and want to go blow up each others things, as well as have drinks with each other. The Community is arguably the most important part of EVE, and its what CCP needs to encourage above all else. This being the 'Friendship is magic" Gameplan.
These are of course just my thoughts.
Torn from grace, gotta find your faith or the devils gonna claim your soul
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